![]() ![]() The first thing that impressed me about the original SC was the experimentals – it was something that hadn’t been done before – well, at least not on this scale. This means that players are less apt early on to paint themselves into a corner that they can't escape from later” (Did anyone here honestly ever find themselves in that situation, or one that couldn’t have been remedied by hitting the “pause production” button?) Implementing this done to death buy-and-build system makes it no different from any other RTS and eliminates an important part of the game strategy. I'll admit that my initial impression was "Uh oh: Dumbed down." Especially when I read stuff like this: “now you will be able to purchase a unit or upgrade only if you can afford it, rather than queue it up as you could in the original. I know that Square Enix were the developers of all kinds of manga-style games, but if Chris Taylor's almost cold-blooded feel of his games (you don't usually use a character in his games just because he seems awesome, you usually pick the best fighter) mixes with Square Enix's almost smotheringly emotional style (that's really what Japanese media and arts tend to lean to), I'm not so sure if the outcome will be so great, melding GPG's harsher storylines with Square Enix's super-passionate styles.Īnother point: Honestly, a giant dinosaur wolf Cybran thing? That really caught me off guard. If the UEF aren't known for their sluggishness, or the Cybrans for their stealth, it kind of takes away the whole point of the factions' different strategy styles. I thought it was a frog-thing at first.) Before, speed actually was a factor in the gameplay, just like the whole realism of the game that rocketed it to such high ratings. (Honestly, in the trailer, if the Fatboy II was the big tank thing defending the Cybran's invasion, I don't like it. Pre pre pre?), and the general build of the units are less blocky and all military-like and use smoother edges and the such. Not that the developers did a bad move when pairing up with Square Enix, but it seems to be a slight bit cheesier than the original, since all the units seem to have been sped up a ton (though it still is pre pre pre alpha. I saw the trailer for SupCom2, and I really only can say one thing: What? 19 What do you think of the game so far after playing the demo?.General Tagge held the position until he was stripped of his new rank by Emperor Palpatine and subsequently killed by the intolerant Lord Vader for his multiple blunders during the War on Shu-Torun and his misplaced trust in the rogue Doctor Cylo. History Īfter the Battle of Yavin, General Cassio Tagge was simultaneously promoted to the military rank of Grand General and elevated by Emperor Palpatine to the office of Supreme Commander, thus granting him authority over the briefly demoted Lord Vader and putting him in charge of overseeing the war effort against the Rebellion and the cracking down of criminal elements like the Crymorah Syndicate and the Son-tuul Pride. The individuals who achieved the rank of Supreme Commander reportedly did not retain it for long, as the Emperor promoted infighting and competitiveness among the senior officers, and shifted assignments and responsibilities frequently. ![]() ![]() Those responsibilities fell to the Supreme Commander, who was briefed daily by the Joint Chiefs, created the agenda of the armed forces to fulfill the Emperor's galactic strategy, and managed Imperial High Command. ![]() Instead, the mundane responsibilities of the military-industrial complex were not among the attributes of Vader. Although so-called Emperor's Fist Darth Vader was considered a military commander and acted as de facto Commander-in-Chief of the Imperial Armed Forces, he was recognized as 2 in an informal fashion as he lacked any proper title other than " Lord" Vader's authority came directly from Galactic Emperor Sheev Palpatine himself. ![]()
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